Paul Prudence is an audio-visual performer and live-cinema artist working with computational, algorithmic and generative environments. His work, which had been shown and performed internationally, focuses on the ways in which sound, space and form can be cross-wired to create live-cinematic visual-music experiences. Prudence is known for his complex time-based geometric narratives which are tightly synchronised to electroacoustic sound design and sound art compositions.
Prudence has given lectures and held workshops on computational film making techniques to a wide range of audiences and at numerous different venues - from MFA students to art-science conferences through to digital arts festivals. He has presented his personal work and his inter-media research at venues such as The Royal Institution and The Science Museum in London, The School of Visual Arts in New York City, as well as other academic institutions internationally.
Prudence maintains the research weblog Dataisnature, where he writes about the interrelationships between natural processes, computational systems and procedural-based art practices. He has authored chapters in a number of books covering visual effects and interface design using code and programming. He is a contributor to both Neural magazine and Holo magazine - which both deal with media art, electronic music and computational creativity. He is a guest contributor to creativeapplications.net reporting on innovation and emerging currents at the intersection of art, media and technology.