Idun Isdrake is an artist, game designer and film director born in Sweden in the early eighties. Their work is concerned with Nordic/Arctic Futurism from a solar/ice-punk perspective; often visualizing planetary accountable scenarios of biology and technology in harmony. This includes works ranging from photography and art house games, to cyborg implant interfaces and counter tactic body modifications designed to protect privacy and diversify human expression. Isdrake thrives at the intersection of the classic and the unknown, the peaceful and the violent, restlessly developing and testing new tools, or pushing the existing beyond and in-between the conventional. They are a recipient of several film and game awards, listed at www.isdrake.com, and a member of the London-based body>data>space collective of pioneers in digital arts, as well as the Montreal-based Milieux and Hexagram research centers. Isdrake also founded Sweden's first game innovation lab and game art gallery, contributing to increased diversity, social wellbeing, digital and AI literacy in several areas. Isdrake has Master degrees in Film and Archaeology, and a wide selection of course credits in geology, photography, game design, information technologies and cognitive sciences, and a PhD in progress focusing on diverse game design and AI technologies. They regularly consult and give talks at companies, universities and conferences.